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Friday, October 9, 2026
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Three Pokemon Titles That Were Denied the Appreciation They Earned

In the wake of a vision of world peace thanks to Pokemon Go, it's undeniable that the creature-catching franchise is about as popular video games around. The iconic Pikachu is every bit as identifiable as Disney's mascot, perhaps even more. The continued frenzy surrounding trading card values guarantees almost daily Pokemon news stories. It would be hard-pressed to find a Pokémon game that failed to move at least a few million copies. Even, fan-made Pokémon games achieve popularity annually.

However despite that pervasiveness and popularity, some Pokémon games that are totally overlooked. These are games that didn't get their proper due, or were overshadowed by the hype of the core series. These are Pokémon games released on doomed consoles or services, or were pioneering attempts onto different formats. Frequently, they are Pokémon games that probably would have blossomed if they had received follow-ups or contemporary re-releases. Considering these factors, we won't be offering just one more reminder for Pokémon Conquest or the Pokémon Mystery Dungeon series. We're digging deep.

Still, you may already know about these Pokémon games. So, before adjusting your spectacles and typing 'Actually,' let us just agree that these are Pokémon games for those possessing refined tastes, shall we?

Pokemon Ranch: The Relaxed Forerunner

An excessive number of Pokémon games focus on the battling element of the series, and far too few of them focus on the everyday aspects that would come with owning a companion. Sure, modern titles include small features like these in recent entries—you can pet, and feed your monsters in bases. But I am dying for a Pokémon game more in the style of Nintendogs or The Sims.

My Pokémon Ranch (2008) for the Nintendo Wii is not that game. The digital-only title is best seen as the antecedent to Pokémon Home; that is, as a storage system to store monsters from different games. Critical reception from its release noted Ranch was a bad if not truly ugly game. It's not my goal to dispute these notions, but it behooves me to say Ranch might be the nearest we've come to a everyday life Pokémon game.

As the name suggests, the game takes place on a ranch where your Mii avatars—imagine this—simply hang out with your Pokémon pals. The interactions with Pokémon were simple, and a lot of the draw was observing what your monsters might do when not forced into battle. In a just world, Pokémon Ranch would have been the beginning of a beautiful franchise built on the simple pleasures of coexisting with a small creature. But since The Pokémon Company can collect a fee for Pokémon Home now, it's likely we will never see a Pokémon Ranch game realized to its complete potential. One might cry 'help us, Pokémon Pokopia!' but it's also known that the upcoming Switch exclusive is just as much a puzzle game as it is a life simulation.

Ranch was released well before Stardew Valley kicked off the enduring trend of comfort gaming. It was prior to the proliferation of passive games, and the Let's Play normalization of viewing games you aren't actively controlling. Most people never realized that Ranch's concept to watch your creatures as much as you interact with them didn't mask a shallow core. In truth, Ranch's meticulous design was so extraordinary, there's a live stream focused on running the game continuously. The individual who runs the channel maintains that, after almost twenty years of playing the game, he still has not seen all that is in it. Justice for Pokémon Ranch: no one understood you in 2008.

Pokémon Duel: The Strategic Board Game Gone

Did you know that Pokémon once had an licensed tabletop game with action figures? Pokémon Duel was the 2016 attempt to digitize the tabletop experience in a more approachable form. Duel was also, sadly, one of Pokémon's earliest forays into the world of freemium mobile gaming. Duel had the trappings of a gacha game where players could spend for advantage—and there was motivation to do so, given the lengthy grind for new figures.

These questionable mechanics masked a tragic reality: Pokémon Duel was an excellent tactical game with Duel anymore. "I can’t express how much I adored and miss this game," a YouTube comment reads, seven years after Duel's servers were pulled. "Truly I think this game was superior to TCG Pocket in terms of complexity, approachability, game design, and features in general," another commenter declared. "I am convinced if it launched now people would be playing it more than GO and Pocket together."

Unfortunately, Duel's early release was plagued with server issues. Technical problems, alongside Duel's predatory monetization model, gave people few incentives to come back. Should a revival occur, The Pokémon Company chose to resurrect this franchise, it's unclear things would play out differently. The unusual game board made for a fantastic tactical experience for the handful of players who played Duel, but that playing field is also a intimidating eyesore.

Pokémon: Magikarp Jump: The Absurd Experiment

Screenshot from Magikarp Jump
Select Button/Magikarp Jump

Man, why don't more Pokémon games relax a little and have some enjoyment? Magikarp Jump (2017) was a uncommon case of The Pokémon Company approving a game with a premise so silly, it was verging on internet meme. Considering we're dealing with a franchise where trainers venture forth with a full belt of useless monsters who literally can't do anything, it's surprising we don't have more Pokémon games that laugh at themselves.

In Magikarp Jump, the player is charged with raising the best possible version of the notorious fish. This isn't about a Magikarp that can win battles. These are 'Magikarp raised to enter competitions to see who can flop the highest. One drawback is how Magikarp Jump, like many mobile games, forces the player to wait before they can train their Magikarp further. But it is evident throughout the experience that the developers loved and understood the community love around Magikarp.

This was most apparent than in Jump's merciless random occurrences, where your Magikarp was as likely to improve as it was to get snatched by a Pidgeotto. Apart from the clever dialogue, Magikarp Jump also experimented with other things one might wish the mainline games would do, like offering a diverse range of the same species of monster. It's understood it's not practical for any Pokémon game to have 30 different colorings and patterns for a compendium of over a thousand creatures, as Magikarp Jump does... but one can dream.

Magikarp Jump was not a particularly sophisticated or deep game, but the kernels of genius were there. Sharply written events with unpredictable results that permanently influence how you can train a companion also describe the excellent Mewgenics. And I'm just saying: Mewgenics will likely be in the running when Game of the Year season arrives.


Given dozens of mainline entries and spin-offs, chances are that I didn't mention that one Pokémon game you absolutely adore but contend that not nearly enough people played. I know that some people look back on games like Pokemon Ranger or Pokémon Pinball fondly despite argu

By

Dennis Evans

Financial analyst with 10 years of experience covering global markets and investment strategies.

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