Skip to content
Friday, October 9, 2026
RapidPeak Market

Tetris Didn't Win at The Game Awards — Another Award Type Could Fix That

Each time a prominent prize-giving event nears, one notices a demand for introducing of new categories to acknowledge underappreciated efforts and delight the passions of enthusiasts who have specialized interests.

A fellow writer previously argued advocating for terror-themed awards. That would be fantastic. So would strategy board titles, this being a passionate advocate's mission. Yet I need to apologize in advance if I try to elbow in front just as with other dedicated enthusiasts, I have a cast-iron argument backing this proposal is the most urgent and significant. The demand is this: We need an award type for logic-based games.

Organizing Gaming Categories

Classifying creative works isn't exact; it remains highly personal, and inevitably start arguments and end in fuzzy definitions. It's understandable that film award organizations avoid this approach. Yet it remains an unavoidable compromise for the industry of video games, that demonstrate such variety they barely qualify a single creative category.

To recognize the complete range of gaming accomplishments to be recognized, and to ensure all game types to receive proper recognition, specific award classifications remain vital.

Existing Game Classification System

The major gaming awards offer these genre categories for Action-oriented games, Action/Adventure, RPG experiences, Combat games, Simulation and strategy titles, plus athletic and racing experiences. Collectively, these six categories actually cover numerous genres, allowing placement for most games within them.

Different situation exists for brain-teasing titles. No suitable classification appears to put them. Consider three of outstanding current releases, all very different: the architectural riddles from a specific release, the pulse-pounding block-matching of another game, engaging interpersonal challenges from additional release. Where could they possibly go among existing types? Nowhere, that’s where.

Recognition Challenges

Numerous examples exist outstanding logic titles released every year lacking appropriate categories in entertainment awards, unless they happen to qualify classification types such as Handheld titles, Virtual reality experiences, and the highly challenging independent game categories.

  • An iconic brain-teaser got overlooked in any category in 2014
  • Another creative title was excluded that year
  • Popular arranging title received no acknowledgment that year
  • Only a few puzzle games scraped into independent or mobile categories

Significance of Puzzle Games

These are often small games, however the design in brain-teasers holds tremendous importance. Famous handheld logic titles count as most engaged experiences in the world and have been for many years.

The famous puzzle experience competes with well-known building titles competing to become best-selling game of all time; it’s also in the running for best game of all time. Brain-teasers form essential building blocks within interactive entertainment, while interacting with almost every other genre.

Proposal and Rationale

Logic titles wouldn't face that issue. You could fill five nominees interesting, varied, worthy titles annually without trouble — actually, with challenge, given the need to exclude so many good games out.

Restating the point, these include experiences lacking appropriate categories at major gaming awards. Brain-teaser creators are working at the demanding boundary game development, developing some of essential manifestations of the video game form. Similar to movie stunt professionals, they warrant appreciation. Don't make them wait generations.

By

Dennis Evans

Financial analyst with 10 years of experience covering global markets and investment strategies.

RapidPeak Market

Type to search articles.